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How to run dolphin emulator on mac fast
How to run dolphin emulator on mac fast












how to run dolphin emulator on mac fast
  1. #How to run dolphin emulator on mac fast Pc#
  2. #How to run dolphin emulator on mac fast iso#

Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Playable (30FPS, sometimes fall to 21FPS.)

how to run dolphin emulator on mac fast

The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. PAL version tested Used 6505 by Lectrode, which is the speediest build I've tested.

how to run dolphin emulator on mac fast

#How to run dolphin emulator on mac fast iso#

This title has been tested on the environments listed below:ĭolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Texture cache accuracy on middle can help.Ĭompatibility can be assumed to align with the indicated revisions. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. The games' depth of field effect is not emulated properly. Enable Compile Shaders Before Starting to avoid this. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-4869, this problem can be solved by enabling ubershaders. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.

#How to run dolphin emulator on mac fast Pc#

Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles.

how to run dolphin emulator on mac fast

Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). The Last Story is one of the most susceptible titles to shader compilation stuttering. Emulation Information Shader Compilation Stuttering














How to run dolphin emulator on mac fast